race against the clock in this TOADally platformer with a twist.

our take on the "one button, two actions" restriction revolves around dual purpose mouse click functionality. click once to shoot a bubble, then click and hold to grapple to the bubble. bubbles can also be used to trigger effects of objects such as bubble-pick-ups and boosts, allowing for a variety of fast-paced and engaging level design

movement - WASD
jump - SPACE
shoot bubble - LMB (click)
grapple - LMB (hold)
respawn - R
restart level - T

post your best times in the comments!

Programming - Cole
Art - Blobble
SFX + Music - Ricky Balboa

Comments

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99.711

(+1)

bet you can't beat 102.563s toadal time :p